Fog Test Computer Graphics Project using OpenGL
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Project Description
In the modern world, there is no field without computers, because of its easy use and efficient working one can get the work done easily whenever and where ever required. It is all because of the portability that the applications provide to the computers. In the same way, the graphics are the major advantage of the computers which has made its presence so worthy that there is no field in computers without the graphics being used, thus in any display system or any application we look into there will be graphics.In the modern world, there is no field without computers, because of its easy use and efficient working one can get the work done easily whenever and where ever required. It is all because of the portability that the applications provide to the computers. In the same way, the graphics are the major advantage of the computers which has made its presence so worthy that there is no field in computers without the graphics being used, thus in any display system or any application we look into there will be graphics.
In this project i.e. FOG TEST we have implemented different graphics operations like translation, rotating, and scaling. 3-D objects are used to construct the scene. On these objects, the effects of fog are shown. Translation, rotation and scaling are done by glTranslatef(), glRotatef() and glScalef() functions respectively.
FOG TEST defines all about the determining effects of fog and lighting. In this project, different light sources are used. The surface of the object is specified as specular (shiny surface) and diffuse (uniform scattering of light). The perspective view is used.
The following 3D objects are drawn:
Tea Pot
Tetrahedron
Dodecahedron
Sanju –
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